V-Ray for Unreal Chaos Group ensures you get the best of both worlds — real-time and ray tracing.
Whilst introducing the fastest and simplest way for industry professionals to bring V-Ray scenes into real-time. Allowing you to render ray-traced images directly from Unreal Editor.
For instance, automatically convert your materials and lights into real-time equivalents for UE workflows.
V-Ray for Unreal key features include; Physical Materials and Translation, V-Ray Light Baking, Accurate Lighting, Global Illumination, GPU+CPU Rendering, Rendering Animation, Distributed Rendering, Render Elements, V-Ray Proxy Support and lastly Unreal Foliage Support.
V-Ray makes bringing a scene into Unreal a simple process. Create the scene the same way you normally do using V-Ray for 3ds Max, Maya and SketchUp. Subsequently, export a V-Ray scene from your host application and import it using V-Ray for Unreal.
V-Ray for Unreal makes importing a scene easy. For instance, automatically convert your materials and lights into real-time equivalents for UE workflows.
Rendering with V-Ray for Unreal, produces the exact same photorealistic quality that V-Ray is known for.
Take full advantage of the VR capabilities in the Unreal Editor. In other words, easily and quickly create high quality immersive VR.
In conclusion, V-Ray for Unreal allows you to build great looking real-time experiences and ray traced renders all from a single, shared workflow.
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