Chaos V-Ray for Rhino

V-Ray for Rhino lets you accomplish more than ever before.

Faster and smarter rendering than ever before

It is compatible with Rhino 5 and Rhino 6.

V-Ray for Rhino is supported on Windows only.

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$89.00$1,177.00 AUD


Our Price $89.00$1,177.00 AUD

$89.00 AUD
$517.00 AUD
$1,177.00 AUD


Our Price $89.00$1,177.00 AUD

Product Information

Item Code: P-VRY-RHINOMPN: VR05SKPESCL001Brand: Chaos


V-Ray for Rhino is a highly accurate renderer for McNeel Rhinoceros, enabling designers to predict and present their designs with the highest level of realism and reduce the need of physical prototypes. V-Ray greatly increases Rhino’s ability to handle large scenes and can be used directly within Grasshopper.

V-Ray for Rhino is much more than a do-it-all renderer that creates gorgeous images of your designs. It’s also a full suite of tools to help you accomplish more in Rhino than ever before. V-Ray for Rhino makes it easier to manage everything in your scene — even the crazy complex ones.

V-Ray for Rhino is smart, too. It learns from your scene to make lighting faster. And it can set your camera exposure and white balance automatically.

It’s fast. V-Ray for Rhino is 50% faster overall. GPU rendering is 2x faster. And it’s up to 7x faster with the new Adaptive Dome Light.

V-Ray for Rhino extends what is possible in Grasshopper even further – now you can animate Grasshopper definitions as well as cameras and sunlight, and measure real-world illumination values — all right in Grasshopper.


Real-Time Design Visualization. V-Ray Vision is a real-time revelation for anyone working in Rhino or Grasshopper. Now, users can explore a real-time view of their scene as they set up lights and cameras, and apply materials. Ready to render? V-Ray can start rendering a photorealistic shot at the push of a button.

More lighting scenarios, faster.  Experimenting with light setups one of the design process’s biggest time sinks. Light Gen automatically generates multiple thumbnails of the Rhino scene with unique lighting variants. Users can simply choose the one they like best and hit render

New V-Ray material layers.  The V-Ray Material is upgraded to include built-in Coat and Sheen layers. Now, it’s easy to create materials with reflective coatings such as varnished wood, realistic fabrics such as silk, satin and velvet, and metallic surfaces.

Updated Material Library. Users can download & use a vast array of high-resolution 4K textures from our library on demand. They can easily browse, test and employ hundreds of render-ready materials

V-Ray now does post-processing, too. With V-Ray 5’s new V-Ray Frame Buffer more can be done more in V-Ray than ever before. Now, users can make color corrections, resize the render region, combine render elements and save settings as presets for future projects

Easier lighting. Using Light Mix in post instantly adjusts the brightness and color of any light in the scene — without the need to re-render

V-Ray for Grasshopper improvements. There are a handful of new additions to V-Ray for Grasshopper. Through a V-Ray Vision Live Link component in Grasshopper, design work can be visualized in real-time. With V-Ray Clipper quick cutaways and section renders can easily be created. And the addition of the Stereo Camera effect gives more creative freedom when presenting the final renders.

Our best-ever Sun & Sky model. V-Ray has an improved Sun and Sky model — users can make use of great looking sunrises and sunsets, even when the sun is below the horizon. Plus, the orientation of the sun can now be controlled directly from V-Ray for creative effect.

New options for randomization. Random equals real. With the new VRayUVWRandomizer, texture coordinates can be randomized while the Stochastic Tiling functionality
automatically fixes repeating patterns

Better line rendering. It’s easier than ever to give renders an illustrative look and customizable linework with the global Contours control.

Weathering and dirt. The improved V-Ray Dirt texture adds dirt and streaks anywhere — users can easily control its amount or whether it’s across the whole surface or just the corners of the design.

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