V-Ray for Unreal is a plug-in for Unreal Engine (UE) Editor that allows you to import your V-Ray scenes from 3ds Max, Maya, and SketchUp directly to Unreal Engine Editor for rendering. V-Ray for Unreal maintains data consistency and your original materials from V-Ray for 3ds Max, Maya and SketchUp remain connected to their real-time versions and are called up when you’re ready to render.
V-Ray for Unreal can also be used for light baking and for rendering of native UE scenes or of 3rd party data that has been imported to Unreal Engine Editor with Epic’s own Datasmith.
- Automatic migration of V-Ray scenes and assets from V-Ray for 3ds Max, Maya and SketchUp to Unreal Engine Editor for existing V-Ray users within the archviz and automotive design communities.
- Easy scene setup within UE Editor for existing V-Ray users within the archviz and automotive communities – leverages existing V-Ray knowledge for real-time and VR presentations.
- Superior visual quality for non-V-Ray users and CAD community via Datasmith data transformation in combination with a state of the art, physically based raytracing engine.
- Physical Materials & Translation. Automatically converts V-Ray materials to approximate Unreal materials. Original V-Ray materials are used when rendering.
- V-Ray Light Baking. Bake your ray-traced lighting with V-Ray for the highest quality real-time illumination.
- Accurate Lighting. Render your Unreal scenes with physically accurate, ray-traced lighting from V-Ray.
- Global illumination. Render realistic bounced light using V-Ray’s Brute force and proprietary Light cache global illumination.
- GPU+CPU Rendering. Render on all your hardware — with support for CPUs, NVIDIA GPUs, or a combination of both.
- Rendering Animation. Render sequences from the Unreal Sequence Editor to create V-Ray-quality, ray-traced animated cinematics.
- Distributed Rendering. Leverage the power of multiple machines working together to speed up rendering and light baking.
- Render Elements. Supports a wide range of render elements for better control in compositing.
- V-Ray Proxy Support. Load high-resolution assets at render time using memory-efficient V-Ray Proxy objects.
- Unreal Foliage Support. Compatible with Unreal’s native foliage system for rendering large environments and landscapes.