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Phoenix FD 4 for Maya Subscriptions

From: $110.00

Phoenix FD is a fluid dynamics simulator capable of creating a wide range of effects. These include fire, smoke, flames, liquids,
explosions, ocean waves, splashes, spray, mist and more.

 

ALL-IN-ONE FLUID DYNAMICS FOR MAYA ARTISTS

$110.00 for 1 month
$627.00 for 1 year
SKU: P1033-1-1 Categories: ,

Phoenix FD is a fluid dynamics simulator capable of creating a wide range of effects including fire, smoke, flames, liquids,
explosions, ocean waves, splashes, spray, mist and more. It is seamlessly integrated into Autodesk 3ds Max and is
optimized to render with V-Ray. Phoenix FD has cost-effective pricing to fit your needs with flexible licensing
options that include perpetual, rental, and simulation-only licenses.

Phoenix FD is integrated with top industry tools such as Krakatoa, Frost, thinkingParticles and Stoke MX. And it’s
compatible with Alembic, OpenVDB and Field3D formats. Phoenix FD also supports Backburner, Deadline or Royal Render
for network simulations. In addition to rendering with V-Ray, Phoenix FD for 3ds Max can also be rendered natively with
Corona, Octane, and 3ds Max’s Default Scanline renderer.

POWERFUL

Phoenix FD is an all-in one solution for fluid dynamics. Simulate fire, smoke, liquids, ocean waves, splashes, spray, mist and more.

ARTIST FRIENDLY

Built for 3D artists who want to create dynamic FX using quick presets, fast setup and intuitive controls.

INTERACTIVE

Preview and render interactively in the viewport. Adjust simulations on the fly.

CREATIVE CONTROL

Create all types of physically-based fluid effects with fast, flexible controls for rendering, retiming and refining simulations.

SMART INTEGRATION

Integrated seamlessly into 3ds Max and optimized to render with V-Ray.

COMPATIBILITY

Compatible with top industry tools such as OpenVDB, Alembic, Krakatoa and thinkingParticles.

KEY FEATURES

-Realistic and detailed fire & smoke simulation
-Flexible and fast FLIP liquid simulation
-Great foam simulation for beer and coffee
-Simulating waves and rendering infinite oceans
-Variable viscosity simulation allows for melting and solidifying fluids
-Retiming of simulations allows for slow-down and bullet time effects
-Wavelet resimulation allows to add more details to fire/smoke simulations on a second pass
-Active Bodies allow for simulating rigid bodies which float over oceans or get washed away by flooding liquid
-Voxel and Particle Tuners allow for advanced control and customization of simulations
-Fast and accurate previews of grids, particles, meshes, forces, and a very fast and realistic GPU preview of smoke and fire
-Great V-Ray integrati

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