ZBrush 2020 empowers artists with greater sculpting flexibility via powerful additions to the award winning brush system. We have expanded the library of sculpting brushes with the new XTractor, HistoryRecall and DecoCurve brushes. In addition, you can now constrain your brush strokes to only forward gestures with the new No Back&Forth modifier.
Beyond the new brushes we’ve expanded the capabilities of the MorphUV feature, which makes it possible to view the unwrapped UV layout of a model within ZBrush. Sculpt & Paint in Morph UV allows you to sculpt and paint on the 2D unwrap of a model, applying all updates to the 3D model.
Sculpt & Paint in Morph UV
Now with the ability to sculpt and PolyPaint on the UV unwrap of a model, it’s never been easier to apply long continuous strokes across a mesh. One such example would be applying a stroke from the waist up through an armpit to the wrist of a character. Or perhaps you wish to apply a pattern on a mesh that is too complicated in the 3D form.
Have you ever had a difficult time reaching certain areas of a sculpt? With Sculpt & Paint in Morph UV, that is a thing of the past!
These three brushes convert detail from your model into a new alpha or texture for future reuse. Simply drag your stroke across the surface of any model to capture the details of your sculpt. The captured details can then be used elsewhere on the same model, or on any other model in the future.
Have you ever wished you could undo just a portion of your sculpting without losing everything else that has been done on the model? Now you can! This brush uses your model’s Undo History but restricts the effect to the area where the brush is used. It can also be used in the other direction, projecting Redo History from part of one model to another regardless of any topology differences.
Move Infinite Depth
Alter your brush to apply details to anything that is directly inline with the brush cursor. For example, add volume to the front and hind legs of a dog or move several vertex points on multiple individual meshes without applying a mask. The infinite depth option can be applied to several brushes.
You Can’t Pick Just One Color
Never again will you struggle contemplating what color combination to apply to a model. Now you can take any PolyPainted or textured model and adjust its color hue, intensity, contrast, gamma or tint on the fly using the new Texture Adjust by Color and PolyPaint Adjust by Color features. This not only gives you the power to adjust the colors in a model’s PolyPaint or Texture Map, it also allows you to restrict these adjustments to specific color selections. In addition you can use color picking to mask or unmask portions of the model.
Ready, Set, Analyze & Print
ZBrush 2020 continues to widen your ability to 3D print straight from ZBrush with new mesh analysis features: Wall Thickness, Real-Time Draft Analysis and Surface Area calculations. Now anyone will be able to easily prepare a model for production!
With this feature ZBrush uses PolyPaint to provide a visual representation of what portions of a mesh could benefit from additional thickness before sending off for use with a 3D printer, CNC machine or any other rapid prototyping method. Set your preferred minimum thickness and maximum thickness, then click the button. Now use the color coded data to make any adjustments, then click again to re-evaluate with those changes. It’s as simple as that.
Real-Time Draft Analysis
The new From Draft & Real-Time From Draft options give you a fluid approach to preparing models for many specialized manufacturing options such as two-part molding or CNC printing. Use the camera plane to set your draft pull direction, then make real-time adjustments to your model to ensure a successful production pipeline. The real-time draft analysis can even be applied as PolyPaint or a mask for additional options including saving the result as a texture map.
Calculate Surface Area
No matter how the model will eventually be used, finding its Surface Area and Volume has never been easier. With a click of a button ZBrush can now provide you with the bounding box size, mesh volume and surface area. At the same time, it will check for watertight integrity. All of this will not only help ensure a successful print but can also assist you in accurately estimating the amount of real-world material that your project will need.
Cam Silhouette & Cam View
With the new CamView feature you will always know the orientation of your model relative to the world axis, providing an accurate understanding of your XYZ space and offering an interchangeable one-click navigation view. Switch from front to back or left to right views of any model by just clicking on icons within the CamView. You can even load any model to create your own unique custom CamView and then share it with other users.
Sometimes you just need to look at your model from a fresh perspective, making sure that it works on a foundational level. With the new Real-Time Silhouette view you’ll be able to evaluate the overall shape of the model in a small window while still being able to see the same model with fully painted and sculpted details in the main document space. This can give you the freedom to explore new shapes or ensure that the model will read well from a distance.
A good pose is the essence of a great composition. Rhythm, gesture, weight and balance are all key to any work of art.
Mannequins are essentially ZSphere armatures. The way that you interact with them allows for easy posing, so that you can more easily explore your ideas – faster. The ZSphere Mannequins can readily be edited to fit any character or creature you need. Create an entire scene in just a few clicks! In no time, you’ll have established perfect visual harmony and be on your way to sculpting a masterpiece. Use the Mannequin sample projects or Zoo Animals included with ZBrush 2020 to find just the perfect pose for single or multi-character models.