ZBrush sets the industry standard for digital sculpting. Its features enable you to use customizable brushes to shape, texture and paint virtual clay in a real-time environment that provides instant feedback. When you use ZBrush you’ll be working with the same tools used by film studios, game developers, toy/collectible makers, jewelry designers, automotive/aviation designers, illustrators and artists the world over.
ZBrush 2019 continues in the path of creativity and productivity with major new features allowing artists to work even faster, especially focusing on creating hard-surface and mechanical shapes with greater ease. While working, or as a final during creation you will be able to produce stunning nonrealistic rendering with instant feedback. ZBrush 2019 also helps you to be more efficient with its new Folders organization system, it’s rewritten automatic retopology tool, and a new camera system. Your art will change forever.
Pixologic automatic retopology toolset has been a key component in the modern ZBrush artist’s workflow. It now goes to the next level with ZRemesher v3.0. The enhanced systems can maintain creased edges and automatically detect sharp surface angles, ideal for mechanical models. The result is also a more efficient final polygon count… with an increase in speed!
Pixologic were pleased to introduce Sculptris Pro in 2018, a dynamic tessellation sculpting workflow that enables you to ignore the constraints of polygon distribution and just — sculpt! Sculptris Pro makes it possible for you to begin with any shape or model, whether it has ten polygons or ten thousand. There is absolutely no need to worry about having enough polygons to capture details.
With Sculptris Pro you can simply brush across the surface. Sculptris Pro will dynamically add and reduce polygons wherever and whenever it’s needed, freeing you to focus entirely on the look you’re trying to achieve. Start with a sphere, cube, cone or any other mesh and have some fun with Sculptris Pro.
Project Primitive is a unique deformer that offers a new way to blend multiple pieces of geometry together. Use multiple primitives to reshape a mesh, cut into a surface, build up from another mesh, and more.
Non-Photorealistic Rendering (NPR)
See your 3D artwork in a whole new way with the new NPR system. Give that final 3D sculpt a hand drawn 2D style and even take your sculpted creations into the pages of a comic book.
With the ability to add overlaying textures, apply a halftone printed paper style, draw a dark outline around the 3D model or apply a number of built-in presets, the new NPR system will open up an entire world of artistic possibilities.
Speed up your productivity with the efficient new Folder System. Far more than an organizational tool, this feature also makes it possible to apply actions to all contained meshes at once such as Move, Scale, Rotate, Duplicate, Delete, Hide/Show PolyPaint, Live Boolean and more.
The camera system is upgraded in ZBrush 2019. Artists can now precisely match the focal length of imported photographs and 3D renders. It is also now possible to export or import the ZBrush camera settings for use in any 3D application, opening the path of rich 2D composited illustrations, using the powerful ZBrush BPR or NPR renderer mixed with other 3D rendering solutions such as KeyShot.
The ZBrush Universal Camera offers complete control over the Focal Length, Crop Factor and more. It supports undo and redo of camera movements. There is even storage of various camera settings, making it easier than ever to find that perfect final composition.
The Intersection Masker plugin allows you to generate a Mask where geometry islands intersect on a selected SubTool. It’s the perfect solution for creating complex masks with just a few clicks.